Master's Thesis with a topic:
"User Interaction for mobile In-Car interactive Vehicle Applications"

In that project I had a role of UX designer (UI concept development, prototype implementation) and UX researcher (theoretical investigation, usability study, statistical result evaluation).

It was the most challenging UX project I've accomplished.
Thus, I am very thankful to Maximilian Kautetzky, Diana Zimmer and Dr. Tobias Schwarz for such a great opportunity, their open-minded flexibility, constructive feedback and support during the whole long way.
If you consider to buy a Mercedes-Benz car - do it: its developers invest enormous amount of energy, passion and time into their products to make them perfect.

Because of a Non-Disclosure Agreement I've signed, the following project description will be very short and shallow.

Tasks

In a nutshell, my goal for this project was about to develop three different versions of the MBUX system, then test UX and Usability for them.

MBUX is an infotainment system that was first introduced in the A-Class in 2018. It was a huge step forward because the system allows a user to make his / her time in the car as comfortable as never before. MBUX is highly customizable. Moreover, all vehicle occupants will be able to use MBUX in the future (more here).

Thus, personal preferences and prior experience of other devices usage (e.g. smartphones or PC experience) can influence expectations and quality of interactions with the system. Consequently, it is very interesting how those priors affect the customer behaviour and preferences.

outcome

Again, because of the NDA I can not share neither my results nor any prototypes I've made. But I can share a piece of personal experience I got during my work - conclusions I did for my next challenges.

References

Here I mention materials I have used for this project description, which you can find interesting to read for more details.